I think a change needs to be made in how the game determines when to auto resolve battles. If I'm not mistaken, currently the game will only auto resolve when both players choose that option, otherwise it goes into RTS mode.
I think this is a problem because a high percentage chance to win the auto resolve does not translate into a high chance to win the RTS battle because of how easy it is to build new units. This means that if you have a low chance of winning the auto resolve there really aren't many good reasons to auto resolve, your chances go up significantly of winning if you enter RTS mode.
One way to fix this would be to only allow one RTS battle per turn, players would have to strategically decide which battle they want to manage personally. If there is a disagreement between the players the game could randomly choose 1 battle for them to play.
It just seems right now that the more units you start out with in an RTS battle the more you stand to lose, when it should be the opposite, the guy with fewer units should be the one taking the risk.
Any other ideas? Or maybe reasons why I am wrong about this aspect of the game?