Great patch, massive improvements to stability but I was wondering something. The Mountain Dragon now has an extremely different damage/overheat than the other two dragons, making it significantly more burst-y as it does way more damage but can put out only a few shots. This passive is actually fascinating because, as far as I can tell, there's no way for the other two dragon types to get it in campaign or (obviously) skirmish.
So my question is, are there going to be more dragon-specific abilities? Or are there already and I just haven't noticed yet? I think the idea of having each dragon play significantly different with their breath weapons is a great way to make them distinct, model aside.
And finally on a sillier note, is it just me or is the Mountain Dragon way smaller than the other two?