Played some campaign matches against the AI on 128.

  • Bug: The announcements of what upgrades you’re facing are nice, but they happen a bit too often, and actually don’t always reflect the units you’re facing on the field. I got announcements that Troopers could self destruct, capture buildings, Transports could cloak and self-destruct, Grenadiers could use chemical warfare… but I was getting those announcements even though none of the enemy had actually researched that.
  • Bug: You’re apparently getting “structure completed” announcements for turrets and buildings that the enemy have built as well, which is more confusing than helpful.
  • Shaman’s retreating behaviour is a step in the right direction, the problem is that they tend to run so far away that they get out of range to consider healing the front-line units, which get chewed up because the healers run away. It's not as if the shamans themselves were being hit by enemy fire most of the time, they were just running away even if enemies were attacking other allied units nearby.