Dragon adjustments, as far as I can tell. I have not fully tested or quantified the overheat or damage, so some of this is rough.
Mountain Dragon (Combat Dragon)
- Health: 1520
- Damage: High
- Overheat: Rapid
- Passive Skill: N/A
- Active Skill: Acid Blaze (Your fireballs become acid and do damage over time)
- Bonus Researched Unit: Hunter
Zephyr Dragon (Support Dragon)
- Health: 2520
- Damage: Low
- Overheat: Slow
- Passive Skill: N/A
- Active Skill: Purifying Flames (Your fireballs are infused with healing power, overheat is removed.)
- Active Skill: Inspire (Boost a single unit's attack and movement speed)
- Active Skill: Friends with Benefits (Shields a friendly unit, any damage that shield absorbs heals you.)
- Bonus Researched Unit: Shaman
Sabre Dragon (Generalist Dragon)
- Health: 2020
- Damage: (presumed Moderate)
- Overheat: (presumed Moderate)
- Passive Skill: Soar (Increases movement speed of the Dragon)
- Active Skill: Sabotage (Prevents a unit or building from using their abilities.)
- Bonus Researched Unit: Warlock
Last edited by Stabbey; 16/07/13 06:44 PM. Reason: removed extra line