Dragon adjustments, as far as I can tell. I have not fully tested or quantified the overheat or damage, so some of this is rough.

Mountain Dragon (Combat Dragon)
  • Health: 1520
  • Damage: High
  • Overheat: Rapid
  • Passive Skill: N/A
  • Active Skill: Acid Blaze (Your fireballs become acid and do damage over time)
  • Bonus Researched Unit: Hunter




Zephyr Dragon (Support Dragon)
  • Health: 2520
  • Damage: Low
  • Overheat: Slow
  • Passive Skill: N/A
  • Active Skill: Purifying Flames (Your fireballs are infused with healing power, overheat is removed.)
  • Active Skill: Inspire (Boost a single unit's attack and movement speed)
  • Active Skill: Friends with Benefits (Shields a friendly unit, any damage that shield absorbs heals you.)
  • Bonus Researched Unit: Shaman



Sabre Dragon (Generalist Dragon)
  • Health: 2020
  • Damage: (presumed Moderate)
  • Overheat: (presumed Moderate)
  • Passive Skill: Soar (Increases movement speed of the Dragon)
  • Active Skill: Sabotage (Prevents a unit or building from using their abilities.)
  • Bonus Researched Unit: Warlock


Last edited by Stabbey; 16/07/13 06:44 PM. Reason: removed extra line