Here's a changelist for version 1.0.133.9727.

- Added a lot more control options when in dragon mode:
create control groups like you're used to (CTRL+number to assign)
then call your control groups with ALT+number
you can then build units (when building selected) or cast skills and direct units (use their shortcuts, shortcut to move is Q)
- Fixed transports AI in RTS
- Fixed strategy AI
- Fixed sorting in unitshop
- Fixed lobby crash during refresh
- Fixed issues players not correctly leaving lobbies, resulting in lobbies which always fail NAT punchthroughs \o/
- Updated soundbanks
- Added autodetect for texture quality settings
- Memory optimization for terrain texture system
- Fixed mines not finding any targets
- Clear lines when exiting RTS mode
- Added audio slider for unit reactions
- Anti air turrets have reveal skill now
- Memory layout optimizations to reduce fragmentation
- Warlock only cloaks self now
- Added manual decloak button to warlock
- Tank unload is instant now
- Enabled savegames when playing against AI
- Added dynamic gamespeed when playing against AI: in RTS, you can increase/decrease this with +/- or in menu
- AI's show correct names now
- Added country tooltip on sea tiles
- Improved shaman flee behaviour
- Show dragon spawn timer in UI
- Warlock & Shaman cast range doubled
- Devastator Besiege increased AoE
- Warlock Cloak to Tier 1
- Warlock Polymorph to tier 2
- Dragon Haste to tier 1
- Performance optimizations
- Stability fixes

We are aware of an issue in this version with the unit control icons not appearing in RTS mode. This will be fixed tomorrow.

Have fun!