So i see first game trailers and announcements for Dragon commander, looks like fun - massive battle between my air fleet and theirs with me flying inbetween.


Then i install the beta and i see a bloody ground war rts with intensely annoying unit micro. basically warcraft 3 or starcraft, but with a clunky controls and the sense of betrayal that can only come from some designer radically changing things up to be more boring.
but oh well, a boring rts that will fail is what you want to make, i cannot stop you.

But heres soem questions:
Why cant units use their own damn abilities themselves? This is something that has plagued RTS since EVER. I am the head honcho, i have enough on my plate i do not need units that need freaking hand holding all the time.


Why is this game not featuring the exiting air to air fleet battles anymore?


Why are you trying to compete with Company of heroes and starcraft in terms of gameplay when you had a perfectly fitting niche before?

How many games are there wher you pit your air fleet versus the other guys air fleet and personally get mixed in as a fckn dragon? Yeah. NONE.

AS for beta experience: the gameplay is borign and feels restricted.

*slow clap*


Wow Larian. Way to sink yourself. Ground war RTS? really? Been there, done that. Never had an air fleet battle game.... and i guess i never will.