Originally Posted by Raze

There are ground, air, naval and amphibious units in the game. But don't let the facts get in the way.

I fail to see how having exclusive air combat is any different than having purely ground based combat. The original concept you liked so much was air units that could be sent lower for a speed advantage or higher for an offence advantage... unlike the horrible ground RTS game where you just have ground, low ground and high ground.


And as a result of all aspect warfare, we have incredibly shallow warfrare in all aspects.

But do not let the facts get in the way.

Quote
I fail to see how having exclusive air combat is any different than having purely ground based combat.


You could have made a tactical air based rts, with units having armor facings, weapon arcs and the air being manipulable to create aoe effects that hinder or damage or buff or debuff, you could have used global spells to influence the happenings, due to guns arcs and armor arcs, positioning would have been vital. But hey i guess when you make what amounts to a unit zerg in the air, you really do not have much to offer.

I see now that my initial ipressions from way back werent accurate. I thought this would be a tactical air fleet battle game but i guess it was never anything but a zerg fest.

I apologize for misreading the devs intentions like that. I actually thought they wanted to make an interesting game. Or perhaps it was wishful thinking from the get go.

Oh well. truck on, right into the realms already trodden over by your betters.


no hard feelings, just the dissapointment speaking.


Wow Larian. Way to sink yourself. Ground war RTS? really? Been there, done that. Never had an air fleet battle game.... and i guess i never will.