while I have been having fun, I can't help but think this could have been made differently. I could see this game being set up like a DOTA/head to head Tower defense game. instead of building factories and churning out a blob of death, I could imagine instead the building continually produce troopers which would be incredibly weak and ineffective. the troopers would follow a set path to the next capture point and you use the other units like hunters and warlocks to clear a path and defend captured points and bases. every trooper spawned or killed will drain your population (tickets). The goal of the battle, to destroy the enemy's main base or deplete their "tickets"
I guess what I am trying to say is, I could very well imagine the battle phase playing like the game Airmech.
The generals could each have their own unique supermech of sorts and you could bring one of them into battle to back you up.