Hi, i am the commander of this army, why do i have to micromanage the daily work routine of my units? i have more important stuff to do.
Secondly, the AI auto-casts, but it's still just an AI. It's highly limited compared to a player's adaptability, not to mention that its auto-casts are not always used intelligently and therefor mostly wasted.
A dumb sentiment when yo uare makign a game that features so much for the player to do.
Build stuff, capture stuff, fly around and kill stuff. Then you also want to saddle us with "oh and yes please go micromanage all units on the whole map. thx.
What skills do you think should be auto-cast? It seems to me that essentially all them are best left in the hands of the player. Please explain, in detail,
exactly which skills should be autocast, and why that would be better than doing it yourself.
Do you know why the command and conquer games failed in their later iterations? Devs added micro past "build your base, build units, go kill oppoennt".
Funny, a lot of the complaints I've been seeing from the press previews are that "blob pushing and simple attack-move gameplay is boring." Here too, people have complained that just having a bunch of units attack-move isn't that great.
I've seen the gameplay change, and now in the current build, the longer durations and skills are more useful. Skills are more powerful, making them more useful and also last for longer, making it easier to manage. Before, Cloak and Shield didn't last long enough, you needed intense micro. Now they last longer, making them more attractive to use AND requiring less micro.
Oh and you also are making a boring ground war rts instead of fleet vs fleet air war dragon combat extravaganza.
They changed it because
IT WASN'T WORKING. It was not fun.