I am strongly in favour of auto-cast in games, this one especially because I can fly around as a dragon with it's own hoard of skills. Also I feel the overly large amount of unit skills that need my attention ultimately detracts from using the dragon form because my army suffers a massive power drop when I'm not baby sitting it.
You can now use the ability of any unit you have in a control group when in Dragon form.
I feel that unless an ability has a recruit cost attached to it, I should be able to set any ability to autocast with a right click. Since it's up to the player to decide what units and abilities to put on autocast then it's their own fault if they drop Mustard Gas on their own army or waste a Death from Above on a single trooper.
Don't generalize. There are many active abilities that should not and cannot be reasonably made autocast at all. Cloaking, mines, kamikaze, Teleport.
Autocast's potential problems are not just a matter of them being inefficient, picking poor targets. Autocast can be a problem when it is TOO efficient. I think that there should be a place for player skill to go. If you make Death from Above autocast in an effective way, that takes skill away from using it.
Further more I feel that there are more than a couple of abilities that shouldn't need to be cast at all, Chemical Warfare for example I feel would be much better as a passive with a 5-10% activation chance and a 15 second cooldown.
That could actually work. That's a pretty interesting idea.
The Zeppelins Fog of War has 100% uptime, so long as you remember to keep casting it, so this could easily be changed to a stance. Active the stance and the Zeppelin will cloak friendly units within 600m instead of detecting or buffing the range of friendly units, deactivate the stance and the zeppelin goes back to buffing and detecting.
No f'ing way! Have you tried that skill? Without enemy detection, it is already an "I win" button. And you want to make it a one-click always on thing? That is crazy!
The Shaman could also have it's abilities turned into stances, it could have a healing stance where it flies around healing and shielding friendlies, a cripple stance where instead of healing it debuffs the enemies, and of course the conversion stance where it does nothing by fly around casting charm. Cooldowns would need to be balanced accordingly.
In theory that sounds good (except for the autocast charm lunacy - I've changed my mind about that working as autocast), but in actual battle, that would require MORE micromanagement of Shamans and Shamans would be LESS effective, because in battle, some Shamans will get killed, and you're not likely to know which are which, which means more fumbling and more confusion. If you stop some Shamans from healing, that'll probably end up getting more forces killed compared to someone who has them set on healing.
The Ironclad's On-Guard could also be changed to a passive, an 18% chance for an ironclad to shoot down an incoming projective instead of an 18 second shield of invulnerability.
Ugggghhhhhhh no. Terrible idea. Terrible terrible.
It's finally GOOD now that the duration has been increased to 14/18 seconds. making it only affect 18% of incoming fire would make it garbage in comparison.
The dragon has up to 9 abilities of it's own to play with and while it's active the only RTS tactic available is to ball up all your units and throw then at the enemy. Sure I can drop out and order my units to put the toilet seat down and brush their teeth before battle, but I could also just stay as the dragon because that's actually fun.
Wrong. It was changed a while ago. Put your units into a control group and hit Alt+number and you can control your units skills now.
Using balance as an excuse for not cutting down on the players work load is also a pretty foolish venture. Abilities should be balanced around the notion that they will be cast, not justifying their overpowered nature by the fact that they are tedious to cast.
Sure, make all the abilities weak and watered down to accommodate autocast. Why not.
I would rather the game actually require some skill to do well in normal play. What's the point otherwise? The idea is that when you start out, you will be not very good. Everyone starts out not very good, but you learn, and you practice and you can use your abilities better.
If you set everything to autocast and stances, you'll never get better, all the encounters will play out the same way because the units will automatically do everything.
Sure, they could possibly make a deliberately terrible autocast, but that's not what people want, is it. They want a great autocast that is smart and fast.