Originally Posted by LordReynolds

combat:
- Aerial combat with pre set up fleets (which you uset up in the strategy map)
- The combat has 2 main foci: The fleet vs fleet battle consisting of various ship types + the home base ship, the combat engine should feature at least the basic 4 arcs of armor (6 would be better actually, hexagon) and all combat takes place on the same plane as far as ship to ship goes, this is for the sake of not overloading the player with stuff he has no time to do). Ships weaposn have firing arcs, as does their armor have armor arcs, weapon types vary and the ship equipment either is pre set by the dev or a player-custom build system. Both have their perks and problems. pre built means tighter balancing, palyer build means more flexibility but also more balancing problems.
Fleet to fleet is about positinoning yourself so you can take advantage of different angles of attack and using the "whatever we gonna call them" global spells to influence maneuvers or the field. Ships feature all sortso of weapons from guns to missiles to beams and just about anything that fits into the setting. So basically a fleet combat sim with arcade touch (aka lets have action...)

Player involvement:

Al lships feature the ability to release trash mobs, err clutter mobs err fighters which will fight and bomb and attack, they add to the scenery of combat and give you some obstacles while you ride around in dragon for mto attack more important stuff. add in the elite foes that give your dragon pause etc. an aerial action combat game basically.



Add bells and whistles, an upgrade tree etc...


There. tactical fleet vs fleet air combat action game which has no other games to content with and depending how oppulent you make it, would garner oohs and aahs.


But hey, perhaps your rts will fare better. because yo ucan turn into a dragon. and blast some boring shiite on the ground. That never stood a chance. And instead of having intense air wars, you build buildings and some units on ugly ground maps.


So how many air war tactical battle games are there right now or in the furtre?


- Oh right. None.


So like every other space 4x games? sure its not air, but space, however what uve said there was all already done by:

- Imperium Galactica
- Sword of the stars
- Star empires
- Master of Orion
- Sins of a solar empire

And so on and so on heres a full list for you:

http://en.wikipedia.org/wiki/Chronology_of_4X_video_games

Btw the only difference between what uve said and whats in space games already is being able to rain down destruction as a dragon, nothing else.

Last edited by Zolee; 18/07/13 12:47 PM.