How about this. All very situational skills are not autocast, while more general skills that are going to get used every fight the unit anyway and don't consume resources is in should be autocast.

Example:

Meet the beetles - Autocast
Chemical warfare - Autocast
Immunity - Autocast
Short sharp stick - Maybe, that might need testing
Cripple - Autocast
Death from above - Autocast
Mustard Gas - Autocast
Charm - Autocast
Mine High club - Not autocast
For the Empire - Not Autocast
(forget the name but the hunter teleportation) - Not autocast
Imp Bunker Buster- Not Autocast

Now some of these are going to have crappy targeting if you put them on Autocast but it's still better then not having them use abilities that they are probably going to use every fight just because your attention is split. Sure sometimes they might screw it up (grendiers trigger chemical warfare when facing a lone scout hunter, all your warlocks target the same area with their AOEs, but hey, better than nothing because you are managing another large fight halfway across the map at the same time they are fighting.

Even aside from that the AI to intelligently use certain abilities is already there (the AI uses it) so you might not even have that crappy of targeting with AOE abilities. It all depends on how Larian decides to implement it if they do so.

Last edited by Ravenhoff; 18/07/13 10:09 PM.