Bug: The Sabotage Dragon skill doesn't seem to work on anti-ground turrets. I cast it on a couple of turrets and watched them continue to fire.
Also some minor things I haven't reported before and are still around:
- There's a minor graphical glitch with some of the trees on the Ravenseat country on the strategy map.
- One of the recent patches broke the "Cards Received this turn" pop-up. It only says 1/1 cards, no matter how many you have, the buttons and arrow keys no longer cycle through them, you have to clock the cards themselves to cycle through them.
- The game always starts in Tutorial mode, so I have to manually disable it. Okay yes, it's a beta and most people are already confused, so maybe you want people to be really, really sure if they want to turn it off.
- in Skirmish mode, the Warlock's cloak is listed as having a cooldown and duration of 180 seconds, but the duration is actually more like 150.(or is it 150/120? Either way, the actual duration is 30 seconds less than what's displayed.)
- The description of Ray of Power says that the skill loses effectiveness if you move beyond meters, but doesn't say how many.
- The description of the Warlock's cloak in both Campaign and Skirmish still says it affects a friendly target, even though it no longer does.
Request: When you reach the end of your deck of cards, I'd like it to cycle back to the start automatically instead of having to retrace your steps back to the beginning the long way.
Request: On the army-selection screen, perhaps the effects of non-hidden unit buff/debuff cards could be displayed onthe unit info mouse-over tooltip, so you see "Grenadier: 2 from factories, 3 mercenaries, +45% attack speed, -50% range"? Of course, hide the effects of blind cards.