Originally Posted by watser
But if you don't like micromanaging, why even play the rts part in the first place?


Not all real time strategy games are micro heavy. Starcraft is an example of a small scale RTS with heavy micro elements. This game is larger scale with the focus on a lot more units in play at once, with potentially hundreds of units on multiple fronts at the same time whilst in the meantime you have to manually assign each build queue (with no loop build functionality) and then having to go onto each individual group of units on each individual front to activate special abilities.

A lot of games on the larger scale in the RTS genre such as Supreme Commander, Total Annihilation, Warzone 2100, Submarine Titans, Planetary Annihilation, amongst others have minimal micromanagement (aside from the standard base-building and moving units around) The units in those games are often not "dumb" in the fact they are skilled in doing one thing and they do it well and autonomously and/or that they don't have manual abilities (or limited to a very small number of the units) to minimize intensive micromanagment.

Micromanagement does not scale well with larger battlefields and a larger amount of units under control at one time, especially given that most units can have an insanely short lifetime either. Sure it works well in smaller games (because then you are controlling a fairly small amount of units on maybe one frontline, whereby individual units can make a decisive difference to the course of battle but I have yet to see a large scale RTS pull that off well without making the game more demanding than it may be fun to play.