Originally Posted by EinTroll
Originally Posted by Sdric

It is what it is - a limitation.
A limitation decreases your freedom.
Isn't that what we play games for?
Expering new worlds, doing the impossible?


I will only draw attention to the fact that some good limitations amount to challenges, not inconveniences.


That actually is true.
Though in my eyes it doesn't apply when talking about inventory space.

I fail to see how being forced back to town 3 times while clearing a dungeon makes the game more challanging, or makes me a better player.

It's an annoyance many games use to artificially increase playthrough time.
Removing 5 items spaces might lead up to ~4hours of travelling back and forth in a 40 hours game.
People don't like uneven numbers, so the new tag will say:
45hours of playtime!

There are better ways to keep people.
Especially since there will be tool for for users to add their own content I don't think the Divinity Dev's will have to use this cheap trick.
They can do better.