Well... To be honest, it seems that the current balance does favour the RTS unit production compared to starting units even more than it did before. As an example an armor costs now 14 gold pieces on the campaign map - and only 13 (or something like that) recruits on the RTS map. Since the starting units are very quickly gone during the battle, someone who now would buy armors on the campaign map is just stupid - it is just a guaranteed waste of money!
I have played two battles against AI (on a normal/default setting):
During the first one I invaded a country with just one trooper unit. My enemy had two armors, a hunter, a grenadier and a trooper. The winning chances were 80/20 against me. Even before I could spawn my dragon I was able to completely turn the tide by spamming troopers, grenadier and LOTS of shamans.
Into the second battle I brought 5-7 hunters (not sure anymore about the exact number) and 2 armors. My enemy had just 2 grenadiers. I tried to rush the base but by the time my units could reach it, the enemy had already its production queue going on and spamming units. Combined with the anti-ground turrets, this was a death blow for my starting units. So, I guess I would have won the battle at the end anyway, but I did not see any point in doing it. All my initial units were gone (I always assign a hotkey to them) and the country would consequently remain in the enemy's hand. And I really deplored the loss of my expensive campaign-map units...
So, the best strategy for the current balance seems to be: Buy just a few cheap units on the campaign map and produce all the other units on the RTS map.
My suggestion for another try-out balance:
- Return the gold costs on the campaign map to where it was.
- Double the conversion rate from strategy to combat for all units (or just except a few like juggernaut and bomber balloon)
- Double the recruit costs for all units produced on the RTS map and for all buildings
This may be a little bit exaggerated, but at least let us try out a build with a similar balance. The changes can always be reverted again if many people do not like it. As it stands now, however, the whole strategy reduces to spamming units and producing GBOD on the RTS map...
As a sidenote, I like the harder counters.
And just a few words of praise: You guys are doing an amazing job! Thank you for all your endeavour to make all the changes which we wish for! If we seem to criticise a lot, that is just because we want the game to become as good as possible.
Last edited by Elwyn; 20/07/13 11:22 AM.