I've played a few matches now (in the campaign) and I'm not very convinced of this iteration.
You have only few units on the campaign map now, due to the high costs (at least for higher tier units), so you bring only very few into the battle.
As a consequence, in the RTS battles the ratio between initial and build units is even smaller than before.
Especially the early matches have been "spam cheap units like troopers, bazooka and shamans and wait until the enemy gives up".
It might get better later on, since you get more options and abilities, but with low build times and recruit-costs in the RTS, AI (and therefore perforce the player) keeps up a steady stream of fresh units, making decisive attacks difficult.
Instead the combat goes back and forth until recruits run out.
Initial units give you only a very small advantage now, since they are destroyed fast (and you don't have that many anyway, due to high gold cost).
Last edited by El Zoido; 20/07/13 02:59 PM.