To further emphasise the importance of the strategy map, in single player modes against the AI, we'll remove the current constraints on the AI in RTS battles where statistics say it should win. I.e. if you have a 80%/20% battle that favours the AI, it's currently still possible to win fairly easily because the AI currently plays *nice*. We'll change that so that it'll play a bit less nice. This should increase a player's incentive to take his unit composition on the strategy map into account.
Sounds great, keep up the good work. To me this is the key for making the recent changes work against AI. Otherwise it was better before 142.9727.
By "the AI will no longer play *nice*", so you mean it'll make much smarter counters in terms of unit composition and abilities (Edgar's "I feel a little like god" AI), or "it'll have extra resources/production speeds (i.e. cheating)"?
The way I took it was that it will actually press its advantage when it has it like the 80/20 example. What that means to me is actually going for the throat early instead of wasting time expanding to useless build sites making extra battle forges the AI doesn't need. If the AI could choke the players expansion and attack it's units early that would be wonderful. Hopefully AI cheating will be at a minimum, or even better not at all.