No, I understand it just means that when you are out of recruits, you can spawn the dragon once more to do a decisive attack (or lose if the dragon dies).
That's how it works. Unfortunately, this does not care how many Recruits you actually HAVE in your account. You could have 1000+ Recruits in your bank, but if the map's population is gone, and you have spawned the Dragon once, you cannot use those to spawn your Dragon again.
I would prefer this to be "If the map is out of recruits AND your account has < 20 recruits (because you might not be able to produce units to get it to exactly 0), you can spawn once more and that's it, even if you later sell buildings."
I mean, that cannot be intentional at all, right? with the map populations as they are now, it's quite possible to run out of recruits without it being a stalemate, and then you basically can't use the Dragon at all?
That's not fixing a endgame stalemate problem, that's actively interfering with late-game strategy. It's pretty easy to not even NOTICE when a map's population is depleted.
******
I really like new maps! A lot of them are islands, so let's hope the AI knows what to do with water now. The change to show the range of Devastator and Turrets is also really nice.
Detailed Changes:
(I might have missed some stuff, but here should be most of it)
Balancing:
- Shaman Speed increased from 100 to 105
- Warlock Damage increased from 75 to 76
- Hunter Health increased from 1850 to 1940
- Hunter Damage increased from 41 to 42
- Armour Health increased from 2400 to 2440
- Devastator Damage increased from 318 to 324
- Transport Health decreased from 4500 to 4000
- Juggernaut Health increased from 6400 to 6500 (from patch 142)
- Imp Fighter Damage increased from 136 to 138
Skill Rebalances:
- Grenadier “Enhanced Explosives” Radius increased from 70 to 75
- Grenadier “Chemical Warfare” Damage increased from 3.0% to 3.5%
- Warlock “Death from Above” Damage decreased from 375 to 365
- Devastator “Besiege” Range decreased from +100% (2600m) to + 40% (1820m)
- Imp Fighter “War of Attrition” effect duration increased from 2.5 to 3 seconds
- Zeppelin “Fly my Flaming Pretties” Damage increased from 245 to 248
Campaign:
- Trooper Gold cost decreased from 4 to 3
- Warlock Gold cost decreased from 7 to 6
- Hunter Gold cost decreased from 9 to 7
- Armour Gold cost decreased from 14 to 7
- Devastator Gold cost decreased from 14 to 9
- Ironclad Gold cost decreased from 16 to 12
- Juggernaut Gold cost decreased from 25 to 20
- Imp Fighter Gold cost decreased from 14 to 10
- Bomber Balloon Gold cost decreased from 22 to 16
- Zeppelin Gold cost increased from 6 to 7