Yeah, only certain statuses should affect Turrets. The bug I reported to Larian was that the Dragon Skill "Sabotage" did not affect turrets.
I'd say that Aegis/Immunity should affect Turrets, and Sabotage of course should.
I'd say that Charm, any roars, Fear, Polymorph, Chemical Warfare should not affect turrets.
The auto-resolve calculations are much harsher than it seems like it should be, but it seems like you really can tell the difference now between entering a country with a 50-50 low chance to win, and entering with a 67% chance to win. I did a match where it was a Hunter plus a Transport and a Trooper (plus some mercenaries) and my odds were 50%, and it was a real scrap. There was another fight where I entered with a large number of troops, and had a 67% chance and the match was over much more quickly.
Bug: The Grenadier's "Chemical Warfare" thin is listed as having a cooldown, but it doesn't show up when you activate it. EDIT: No, I was wrong about that. I see the cooldown timer.
If possible, think it should also act more like the Warlock's "Death From Above", when you have a group selected, you need to hit the button multiple times to trigger it for multiple units. This is because I don't think the Chemical Warfare effect stacks with itself, so having all the Grenadiers in a group fire it at the same target at once is kinda a waste.
Last edited by Stabbey; 24/07/13 03:57 AM. Reason: mistaken bug