Bah Hungary is missing from it. xD
Still, making units and sending em out in the general direction of the enemy with the occasional use of cards isnt much of a gameplay to be honest.
And as i remember, you guys always say that you made the battles so fast paced, because it wasnt the only feature of the game.
Well, as it stands, multiplayer strategy map isn't much of a feature atm, which leaves battles as the multiplayer feature.
Also please don't say that the cards give depth to it, because it really doesn't most of the time, it can sometimes, but 70% of the time i dont even need to use them (tested against hard ais match took me 54 mins and 37 turns). Used strategy cards 0 times, used advantage cards(increase in strength and health reduce in enemy strength etc.) 2 times, used mercenary cards 5 times, match ended with me having 150+ unused cards and over 800 unused gold(which i spent on building units on the very last turn, because why not). Report over.
Note: once you take over the enemy capital, you get their territory and units, this is a bad design choice, because you can just go around with transports and units and capture it, than use some mercenary cards if they attempt to recapture it and bam you just took all of his territory and units. Did this twice during my playthrough against the hard ais.
Now if it was something like the single player campaign, that would be epic.
Not that the game is bad, in fact i really enjoy it, but the multiplayer campaign's strategy map phase is a bit, well, shallow.
But with a bit of polish that can be fixed
The game is looking good so far, keep up the good work.
Last edited by Zolee; 24/07/13 06:54 PM.