Well, it works and it's not too bad.
IMHO it's probably not the strong part of the game, though (for me that is).
Although I won't exclude the possibility that I'm just not very good at the RTS part.
Anyway (I know I'm repeating myself here), I think that considering the amount of units on the campaign map, the numbers in the RTS part are much too high (or the conversion rates too low).
The combat IS build around spamming units.
While there are a lot of abilities and strategies to discourage blobbing, you will still pump out units at an insane pace, which for me at least usually results in battles that go on until the ressources are depleted (unless I attack with absolutely overwhelming force).
Personally I would still increase build times and/or build costs, but I guess Larian won't do that anymore. Too bad, would have loved to give it a try at least.
That being said, the game has improved a lot over the beta (but I think the RTS part was best somewhere in the middle).
Last edited by El Zoido; 25/07/13 10:45 PM.