Just out of curiosity how many units do you typically attack with? I found the Campaign AI is a bit too rushy due to recent changes to the conversion (now keeping forces together matters more) but if you defeat it's initial waves and dont immediately push back and rush yourself it tend to create a more stable front that sees larger forces clashing. Once you get that the RTS conversion is much better (although I still think grenadier/trooper conversions are too low) and you get decent starting forces.

The problem is it seems the AI is still seemingly coded around strat map units not really mattering much and it races units out to every corner of the map threatening everything. As such if you are good at the RTS without major starting forces you can push them back with tiny 2 units vs 3 units kind of fights and rush yourself knocking them out due to momentum. However if you give them a few turns to get borders more finalized then they start massing forces in border regions and you see bigger clashes.

The downside is it's easier to just rush with a big stack while they are disorganized (as letting them organize with a stable front makes the battles harder and greatly increases the average amount of units in combat). A change to the strat map AI to keep units grouped in larger numbers when near enemy units and not just throw units piecemeal into border regions would be nice.

An example of that is a recent campaign I played on center mass. The enemy had a large force of mostly hunters and grenadiers (there were a few other units but they are inconsequential). They were 2 moves away from a border region that I was about to assault with a large mixed force (around 10 or so units) They tried to move the whole force to the region where I was about to attack but the hunters made it it one turn while the slower units only moved one space. As a result I was able to attack and overwhelm the hunters and then next turn overwhelm the grenadiers and other units. If the AI had sacrificed the border territory and had the hunters only move 1 space (thus keeping the units grouped together) then they would have had a chance at beating me at the next territory where they could have bunched up.

Edit: Explanation as to my thoughts on why battles tend to be small

Last edited by Ravenhoff; 26/07/13 03:40 AM.