That's my thoughts as well. if you look at the map size of many of the preview vids they are much smaller thus allowing starting forces to be brought to bear more easily. But no my "tiny fights" comment was mostly concerning the strategy map. I feel that the AI loves launching small invasions against lightly defended territory rather then get in large invasions. As such when they attack the forces involved are small, and then when you counterattack they are spread thin enough that you don't need large forces to defeat the AI. As a result you tend to get a ton of small fights instead of a few big fights. It's not a bad AI by any means (small raids are a valid tactic, probably the best in earlier betas, although IMO not the best now that starting forces are more potent) but it would be funner to face and set up for larger starting forces better if it didn't spread itself a bit too thin and used large forces to attack and defend with.
That said once the borders in strat map finalize the AI does get better about grouping units and using forces en masse but you have to let them get to that point. If you are a skilled skirmish player you can defeat all of their initial incursions and counterattack with overwhelming force thus not allowing them to get stabilized and keeping them on the back foot until they are defeated. Maybe that too will be better in SP as the AI won't be in "mad dash to get all of the neutral territories" mode as from the previews most of the provinces start out controlled.
Last edited by Ravenhoff; 26/07/13 10:25 AM.