I can confirm the bug where in campaign you can open the research menu by pressing J with a building selected.

Minor graphic issues in the“Little Rivellon” campaign
-The numbers in the Gold sacks aren’t in quite the right spot, they seem to be higher than before.
-The population numbers also seem to be a bit higher than they were before.
-The Scythestead text seems to be off-position a little.
I guess making these textures is a huge pain. Oh geez, you have to do them as a separate layer from the rest of the map, don’t you, so if it’s not aligned perfectly, it looks wrong all over. I can see why you said that the Campaign Map editor was one of the most unfriendly tools you developed.


AI Bug: The Zeppelin won’t take terrain into account when shooting its mustard gas missile. There was a mountain between it and the target I assigned, and it shot the missile which hit the mountain and actually damaged the zeppelin itself instead.

The Auto-resolve animations can lead to some hilarious victories. This isn't necessarily something that should be changed, it just looks odd.
In a 2v2 autoresolve animation, my green teammate lost all his forces, and the other side still had a good mix of units left. Luckily, my 4 Shaman mercenaries killed all the remaining enemy. (No, I didn't even have Charm researched).

In another, I had a 92% chance to win in a battle between 1 enemy Trooper vs. 2 Troopers, 2 Grenadiers, 2 Shamans, 1 Warlock, 2 hunters and 2 Armours. I did indeed win the battle... but that lone trooper took out 2 Hunters and 2 Armours. Let me tell you - in a real RTS match, those 3 Troopers you get are not going to beat 4 Hunters and 4 Armours. No, not even with an Enhanced Engine upgrade. I know, I know, a dice roll. I'm just saying.