I do enjoy rpg's for the possibility to experience and do things you can't do for real (and some you shouldn't of course :)).
Companies want to make money, so they use strategies like trying to make their product as addictive as possible. Unfortunately that turned the majority of games into a kind of 'copy' of RL by using the same methods:

Never be satisfied, ever demand more.
The perfect formula for creating the perfect customer by not letting him find some content as a content customer is a bad customer.
So we get swamped with stuf to collect, what we can't collect we can but, so collecting money besides the shinies is important as well to buy the myraids of weapons, armors, etc..

I don't say that this is completely bad as those instincts are in all of us and they bring us pleasure. but it also leads to quantity over quality and that's why most players are packrats and would drive a 18-wheeler into the dungeon if they could.
Just because a game is digital crack does not make it automatically a good game until you are already a conditioned junkie.

Too much stuff can distract from other aspects of a game by turning us into bookkeepers and merchants. I like such things being part of a game but not let this dominate it as it reminds me too much of RL.
I like to forget RL for a little when I play a fantasy game, not being becoming an extension of it.
So I am for smaller inventory as it adds more by managing your stuffby leaving older stuff behind.
I made the observationin games that as more we hord as less we tend to use it as the collecting craze turns us into horders.

Instead of tossing the stuff for other adventurers or making a stash for bad times, maybe you can donate items to NPC's to help them or influence their opinion about you? Manipulating them.
Feed some old rations to animals if you like. If they will not touch it then you know that you shouldn't have carried it for so long smile
So 'freedom' can also come from limitation by forcing us making our own decisions instead of collecting every last bit the game tosses at me to squeeze it for every possible coin. That let me feel like a dog fetching sticks.

Last edited by Bearhug; 26/07/13 07:21 PM.

Ideals are like stars. We might never reach them. But we can set our course by them.