The auto-resolve rates Troopers too highly. It's goddamned absurd. I've seen auto-resolves where the enemy had 1 trooper, and yet it inflicts hugely disproportionate damage on the forces arrayed against it. This is not an isolated incident, it happens time and time again. I'm sure others have seen this as well.
Troopers cost 3 gold on the strategy map (SM) and 1 SM Trooper translates into 3 RTS units. Hunters and Armours cost 7 gold and translate into 2 RTS units.
In a fight between overwhelming forces (2 Troopers, 2 Grenadiers, 2 Shamans, 1 Warlock, 2 Hunters and 2 Armours) versus 1 Trooper, that lone Trooper beats 2 Hunters and 2 Armours. 3 Gold beats 28 Gold, including 14 Gold of PURE COUNTER.
![[Linked Image]](http://lpix.org/1347753/super-trooper.jpg)
A 92% win chance in a fight (2 Hunters, 1 Devastator, 3 Zeppelins) versus 1 Trooper ends up with a victory, yes, but one Hunter was destroyed. 3 Gold beats 7 gold of counter.
A 75% win chance in a fight (2 Armours) versus 1 Trooper has 1 Armour destroyed.
A 97% Chance to win - NINETY-SEVEN - between huge forces (6 Hunters, 7 Armours, 1 Devastator and 3 Shamans) versus 1 Trooper: The lone Trooper (3 Gold) beats 1 Hunter and 1 Shaman (13 Gold)
On and on and on...
I admit that confirmation bias probably leads me to notice the oddities more than the expected outcome. There are times when it's not so bad: I did note a fight (2 Armours, 3 Ironclads, 5 Juggernauts, 2 Transports, 5 Shamans, 1 Warlock) where the Lone Trooper only killed a Shaman. And once or twice I actually beat a lone trooper without suffering casualties.
But you know how people were worried about Civilization-like autoresolves where a 10 AD Phalanx beats an 1960 AD tank? When 3 Gold of units can beat 28 gold of units... that's your version of that.
Conclusion:
In RTS mode, you get 3 troopers per strategy map unit, and 3 Troopers is not enough to kill anything bigger than infantry or Transports. And yet time and again, on the campaign map, a single lone trooper takes a huge amount of much more expensive troops down with him.
Either make the RTS Troopers as powerful as the Strategy map Troopers or nerf how powerful Troopers are in autoresolve calcluations, because the Troopers shouldn't be both at the same time.