I agree that it looks strange at first, BUT I think it actually makes sense within the scope and internal logic of DC.
Just take a look at the RTS part:
You will often build much more troops than what you bring to the battle initially.
Even if you attack with overwhelming forces, the enemy still will have time to build some more troops until you arrive at his base, resulting usually in higher losses than what you would expect.
Consequently, if you want to bring RTS and autoresolve in line and balance it against each other, you need to have such high losses even if they look somewhat non-sensical at first glance.
Before autoresolve often was the better choice in such cases, since it resulted in lower losses than fighting it out yourself. Not exactly desirable either, is it?
So, as long as DC keeps the current balance and the way the RTS part is handled I think such high losses are perfectly logical.
Last edited by El Zoido; 28/07/13 05:01 PM.