Think about what happens when you go into RTS mode:
You build a base and produce more troops.
If you enter a RTS match with 2 troopers, you will build dozen more over the course of the match.
Why should it be different in autoresolve?
It wouldn't make sense to assume that in autoresolve the lone trooper is directly fighting against your troops alone.
Rather I think you should consider that the same happens as in an RTS match:
Your troops build a base and produce more units, and the enemy does the same.
Thus the losses are explained.
As long as the RTS part stays teh way it is, i.e. with the possibility and often necessity to produce much more units than what you initially brought into the battle, autoresolve SHOULD end with similar results as a typical RTS match (a bit worse probably, since you should be a better commander than the AI on its own).
Last edited by El Zoido; 28/07/13 06:23 PM.