You seem to be misinterpreting me. I am not calling for ALL auto-resolves to be lowered in difficulty. I am saying that this particular one, the trooper (especially the lone trooper) is quite blatantly punching above its weight class. Its Auto-resolve is writing checks its RTS can't cash.

You have repeated the same point twice (the first in another thread). I do not find it any more convincing the second or third time.

Yeah yeah yeah, in RTS mode you can build more stuff. I could build Juggernauts and Bomber Balloons in RTS mode, but unless they're actually on the territory, that doesn't count for autoresolve and nor should it. Autoresolve is difficult enough to program without trying to calculate the effects of units that aren't there. You have to auto-resolve for the units you have, not for the potential units you could have.

Reasonable justifications or no, it is at the very least irritating to see a representation of one of the weakest units in the game take out 4, 5, 9 times their cost in gold. This is a beta and we're supposed to give feedback, yes?

Even a simple change of making Troopers and Grenadiers be worth 5 per strategy unit instead of 3 would help the appearance problem - without touching the autoresolve at all!

I've tested 10 Troopers versus 3 Armours (equal supply), and they can indeed win. 3 Troopers versus 2 Armours, not a chance.

It also looks odd when Imp Fighters without the ground attack researched - can influence an autoresolve battle where there are no air units for them to attack.