The problem is if you remember an earlier beta they had it like many people are suggesting and had autocalc a bit firmer (you tended to win with very little casualties as soon as the win chance crept over around 60%). Not only did most people hate it as it punished you for going into RTS (you took higher casualties so many people were complaining that you were penalized for going into RTS and they were right). That would also really suck if you were the person with the 40%, I know i would be very angry if I had a 40% chance of victory and 9 times out of 10 I lost (or worse I auto-lost because the rules were too firm). If I have a 40% chance of winning I want to win 4/10 times.
If you made the rules not match the RTS then you WILL be penalized for wanting to RTS. Maybe it's a really important big battle that you want to fight (say attacking their capitol) and you have a 60% chance of victory. Under firmer autocalc rules you would never in your life take control of that battle! 60% chance to win means that you will almost always win with lower casualties and if you took control personally you would probably have a 40% chance of losing. Therefore noone would ever play battles that they have a decent autocalc chance if we reverted to how it used to be.
Not only that but I seem to recall that the campaign usually featured larger enemy armies to counter your dragon ability and you can only RTS once a turn there. Do you really want to lose almost every battle that isn't the one you RTS because the autocalc rules were too firm.
Last edited by Ravenhoff; 29/07/13 10:47 PM.