Originally Posted by Raze

The auto-resolve results should be comparable to what the AI (or an average player not using the dragon) would do with the RTS battle.


That can't be comparable by no means. How could the AI calculate my RTS behaviour? Perhaps I would only build air units? Or only ground units? Perhaps I would kill everything with my dragon?

I think that battles with balanced armies should lead to various results based on some kind of random principle. But a 20%-20% battle shouldn't lead to a victory of the enemy by autoresovling it. Perhaps once every 20 or 30 campaigns but not in almost every game I play. This mechanics forces the player to engage in battle which isn't my take on the game. You should consider engaging in the field with a 60-40 or 50-50 or even a 30-70 balance against you in order to make a difference. But forcing the player to engage in EVERY battle is wrong.


WOOS