No, that's exactly what I try to avoid. RTS shouldn't be counted into autoresolving battle for 2 simple reasons:
1) Your starting units are rather unimportant when you can build many other units in the RTS mode. So the only important thing which lead to the outcome of a battle is the random principle (AI fights against AI). If I follow this logic there must be a fight about each country without any units in it. If I attack an empty country with a lonely trooper there must be an RTS simulation as well. Because even if you don't have any starting unit you could built them on the RTS map.....so why is there not fight if you invade an "empty" county which belongs to the enemy?
2) The system in place now can be seriously abused. As I said, if you only build single, cheap troopers, send them in countries of your enemy and solve each battle with the autoresolve battle you will definitely kill more enemy (campaign map) units than seems reasonsable because your chances to win are way too high because there is the possiblity(!!!) to engage in RTS battle. My point is: RTS shouldn't play ANY role by autoresolving. It's just a bad and abusable system.....
Fighting with a lonely trooper against an army of nine enemy troopers shouldn't lead to 10% chance to win, it should lead to a 0% chance to win. BUT you could still engage in the combat personally and still win the day. But there shouldn't be ANY way to win that fight (or just even kill five enemy troopers) by autoresolving it. That mechanic destorys the balance on the campaign map for no apparent reason....
Last edited by LordCrash; 30/07/13 04:32 PM.