Originally Posted by LordCrash
[quote=Elwyn]
It does. If your lonely ninja trooper has a 0% chance to win it's just pointless to send him at war.... wink



Sorry, but I do not get it how it should eliminate the problem. Send a lonely ninja trooper with a 0 % chance to win, choose to enter the battle instead of autoresolve, produce hordes of units on the RTS map - and your trooper (and all the support units produced) will kill kind a few enemy units before you are defeated (if at all). At the end, you will get the SAME result screen from which it seems that the lonely trooper has ninjad quite a few more powerfull units.

Originally Posted by LordCrash


The problem is the that when you attack a country with a huge army which has an 80% to win you still lose quite often. If not the battle so at least MANY units and as Stabbey said: the bigger army loses more troops weighted in gold than the small army. THAT'S JUST A BAD DESIGN DECISION.




Absoulutely agreed.

Originally Posted by LordCrash


It breaks the balance on the campaign map. And yes, the problem is the RTS simulation in the background when autoresolving. It takes away weigth from my units on the campaign map because there can be new units build in RTS. Bad that's the wrong transition from campaign map to RTS.



Agreed as well.


Originally Posted by LordCrash


When you atack with a big army, you loses should be smaller or equal the enemy losses at the maximum and the other way round. If you attack with a small army you should lose when autoresolving. That's why there is an RTS mode after all. To give you the chance to win battles which a bad percentage to win or a 50/50 percentage to win. At least that's my point of view. Well, if you bad at RTS, you just shouldn't attack with a small and insufficient army... wink



Basically, you are right. However, you seem to oversee one important point. If you have a large chance to win the battle (say 80 %), than your enemy has necessarily a small chance to win the battle (20 %). So, if you are playing againts a human opponent, he would very probably like to fight this battle. And once the RTS is in progress, you will very likely suffer the same losses as you do if you now autoresolve this battle.

Originally Posted by LordCrash



The problem is the transition from campaign map to RTS and back. Even if you win a battle in RTS your loses are often way too high. I think that's even the biggest problem of the complete game so far. Total War avoided that because you can produce troops in battle. So the transition from the RTS map to the real time battle an back is quite easy. It's simple "count the death units" maths there. But it's way more complicated if you can build units in RTS battle.



Absolutely agreed.


Originally Posted by LordCrash


I think that the RTS battle and the campaign map battles should be somehow "decoupled", so exactly the opposite of what Larian has done in the last updates. It's just bad balancing so far, just look at STabbeys examples....


Why should different rules apply? I mean, it is still the same battle - no matter whether you choose to fight it or autoresolve? There is NO difference between campaign map battles and RTS battles - it is just the way how you choose to fight it. It is a bad balancing, I agree, but what is the point of eliminating the bad balancing for autoresolve while it is still present if you fight the battle yourself?

EDIT: What I mean is the following. Let us assume that we adjust the autoresolve in such a way how you suggest. So, you do not loose any troops and almost always win if you have an 80 % winning chance. Now, let us take the viewpoint of your human opponent. He has a winning chance of just 20 % and would loose if the battle is autoresolved how you suggest. Of course, your enemy is not very keen on such a prospect. Well, the most obvious choice for him is to select the dragon form. Then, the RTS battle begins and you are very likely to loose the same troops as by autoresolve which is implemented now (even if you win the battle at the end). And, I am pretty sure that this scenario will happen EVERY time there is a 80/20 percent battle. So, adjusting the autoresolve in the way you suggest is just to make it unfair for the player with a small winning chance and will force him to always fight the RTS battle.

EDIT NO 2: Adjusting autoresolve without changing the underlying RTS mechanics just does not make sense. Player who is unsatisfied with the autoresolve result (if it is decoupled from RTS as you suggest) can just force the other player to fight the RTS battle. And the result after this RTS battle will be pretty much the same as it is now with autoresolve.

Last edited by Elwyn; 30/07/13 09:09 PM.