Originally Posted by Elwyn
Originally Posted by LordCrash
I think EVERY battle has to be solved in RTS when playing against a human player???

So the whole thing is only important when you play against AI. wink


No, that is unfortunately not the case. In multiplayer each player has the possibility to decide whether he wants to fight or to autoresolve. And even if there is at least ONE person who wants to play as a dragon, all the other players are forced to enter the battle as a dragon. That is why adjusting autoresolve as you suggest would probably be unreasonable. If it does not mirror the actual outcome of an RTS battle, it just won't be used in multiplayer. That is because the person who has a disadvantage due to autoresolve will just probably almost always force the others to play the RTS fight. (See EDIT NO 2 in my previous post hehe )


Man, this stuff gives me a headache.....

ATM I don't see any good way to solve this problem tbh. There is just no good solution (at least I haven't found one yet) to the problem of the transition from "static" campaign map to "dynamic" RTS battle. Other than with Total War they just don't "fit".

Even from a design persepctive they don't fit. Think about that. On the campaign map you cannot build units everywhere, only in countries with a capital or war factory. But as soon as you go to RTS battle you can - oh suprise - suddenly build unit in this country regardless if there is a war factory or not. That's in itself inconsistent design. And it makes the production of units on the campaign map kind of "useless" because their weight against the units created in RTS is way minor.

This is a serious flaw of game design I haven't noticed before tbh. But now I fully understand some problems I had on the campaign map. smirk


WOOS