I will see what I can do.
But that's apples and oranges. My problem has nothing to do with the balance of an actual RTS match. My problem is with the balance on the STRATEGY MAP.
Troopers are overvalued on the STRATEGY MAP. In the Autoresolve, for a series of 9 matches in which one sides entire forces was only 1 Trooper (a 3 Gold unit), the enemy took the following losses in gold: 14, 14, 9, 10, 0, 10, 14, 0, 8. That's an average of 8.78 Gold destroyed for each 3 gold Trooper destroyed.
And it's not a bunch of light units that are get destroyed first, if it was a Trooper taking out mixes of Warlocks, Grenadiers, Shamans, other Troopers, that would be easier to understand. They're taking out heavier, more expensive units.
My problem is how Troopers cost 3 gold to make on the Strategy map, but in autoresolve, they seem have the combat effectiveness of a 9 gold unit. It has nothing to do with how an RTS battle plays out.
Last edited by Stabbey; 30/07/13 10:42 PM. Reason: not ligth units