Originally Posted by Stabbey
I'm confused. I thought that the whole idea behind the system was that you should be taking unit types, upgrades and counters into account. You should be building a balanced force.

Kind of a moot point, but... to an extent, it should be better to build a balanced force on the strategy map, at least in your capital or countries you want to defend. The map might get a little cluttered if you have to have a dozen different units in any country near your front lines, and it would be a little tedious expanding your territory if you took the current amount of drag and dropping required and multiplied that by at least 4 or 5.

Of course that also assumes the auto-resolve would be separate from the RTS mechanic, which would produce a separate system that needed to be balanced, but since the auto-resolve and RTS use the same units, any changes to one system could cause issues with the other. You would also have situations where the same starting conditions would have significantly different results depending on whether you engage in RTS or auto-resolve.