LordCrash;
I was thinking there are a lot of cards that would be impacted, etc, by the change. It is true some of the depth could be added back again (perhaps not in a week, though).
Risk has a social aspect that wouldn't be present playing DC against AI or in single player, and... and I haven't played Risk in about 20 years, so can't really comment on the strategy.


Lar;
AI exclusively. Maybe if I eventually become competent at RTS I'll find someone with one arm in a cast to try multi-player with.


meme;

- troopers (or other weak units) can sometimes do much more damage in an auto-resolved battle than would be expected

- that's because there is a simulation of an RTS combat, so it isn't a straight match-up

- but they can do too much damage

- just like can happen in an RTS

- the auto-resolve should use different rules than an RTS battle, though

- no, it shouldn't

(insert a couple theories, conjecture and proposals, and repeat)

Lar - actually, that's a bug (an unspecified shortcut that presumably was fine when implemented, but at some point started causing unintended results)