Skirmish/balance feedback

Great progress from early beta. Trooper mob no longer roflstomps Devastators and even Armours get to shine. However, Bomber Balloons are still slightly overpowered - for one thing, being siege units they can chase tanks, their bombs home on targets (so that Hunters always get hit even if they moved out of range after bomb was launched). But the real issue is that their bombs do not deal friendly fire to ground units, for no justifiable reason. Devastators damage friendly units, Juggernauts damage friendly units - Bombers have magic IFF explosions. Why? I think they should dish out hurt to everything.

Also, siege units now have their range displayed by blue circle if you select single unit (fantastic!). I think it would be swell to have some toggle options like in supreme commander - for example, to constantly display unit ranges regardless of selection. Active skills could use same visualization. Let's say you select single Warlock, select Death from Above and red circle shows you where you can cast it. That would save a lot trial&error.

My last point is about site capture. I understand why aerial units cannot capture ground sites, but don't why naval units cannot capture shipyard sites. Having this ability would help naval units win back their cost at early stages. It would also make naval expansion more balanced with Warlock expansion on water maps.