Good points Ikkou. I was just suggesting it because apparently it was not Larian's intent that we be able to research everything, but it's pretty easy to do that through normal play. It's certainly not a good idea to try that in the main game at this point. For example, in the Little Rivellon campaign

The suggestion was not to increase gold prices, but research point prices. yes, the initial research takes longer to get, but the gold cost will be the same. In just a few turns on Little Rivellon, I can have a stable 20 RP/turn income, just from capturing a single enemy territory even before expanding greatly across the map.

I definitely agree that the strategy map AI needs to be more aggressive and use transports and naval units better to move good numbers of troops around and actually stage invasions. It uses transports really poorly now, either to shift units between its own territories and back, or sending mostly-empty transports with one Trooper/Grenadier unit. Occasionally it does launch semi-coordinated moves of two transports which have tougher units, but only to plop units on island territories.

I agree with you, improving the strategy map AI should be tried before changing the research costs... but because RP are so easy to get, that ALSO lowers tactical variance because after a certain point, everyone will have the same upgrades anyway.


Zolee, how can you have taverns on all territories? Buildings pricing works like this:
New Building Cost = cost per building * (number of buildings owned + 1)

A tavern costs 10 gold, so the first one is 10 * (0 + 1) = 10, the second one is 10 * (1 + 1) = 20, the 8th one is 10 * (7 + 1) = 80. I'd think that they get rather expensive after a while. If you're spending that much on buildings, then you must be neglecting your army. Oh... I see. You are.

I suppose that's actually a reasonable alternate strategy: substitute mercenary cards for strategy map units. You can only play 5 mercenaries, so that might be a balance issue worth looking into.