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I would rather the game actually require some skill to do well in normal play. What's the point otherwise? The idea is that when you start out, you will be not very good. Everyone starts out not very good, but you learn, and you practice and you can use your abilities better.
No, you don't want "lesser skilled" players to have fun at the game. That's it. You are just another "elite player" that thinks pressing a button in a game is "skill".
You also deliberately ignore physical limitations like slower reaction time, bad memory etc. or just the amount of playing time. So let's add an "Requires good reaction times, memory and at least 6 hours a day of playing to beat it" sticker to it because otherwise Mister "Elite Player" will break down and cry.
How good can you become at a heavy micro management game when you can only play an hour every other day?
You also ignore the valid critic that this is a RTS on LARGE scales. While you micro manage a hard encounter, the rest of your army on the other side of the map gets destroyed because you can't be at two places at the same time. But that is probably just "bad skill" for you.
Why don't you play the game on "impossible" and leave the normal people have fun with normal play?
Sorry, but this "skill" bullshit always rubs me the wrong way.