Is there any chance we can have an update on your approach to puzzles? We know dungeons as devilish designed labyrinths and such on the one hand, but on the other most people shouldn't get stuck in a puzzle to the point of needing a guide. Lots of RPGs in latest years just did away with them or made simple "find the key" tasks, with the worst offender being Skyrim and its "combination lock" puzzles (hint! not actually a puzzle).

What's the approach in Original Sin? will we get to align crystals to get sunlight to a certain spot? Sokoban puzzles? word riddles? fight-in-the-correct-order rooms? timing puzzles? gadget/spell puzzles?

Also, make traps deadly or at least punishing beyond HP loss or savescum avoidance. Pretty please.

Last edited by pakoito; 06/08/13 03:30 PM.