It is simply where the source code that build the exe where on the hard drive.
It is not the cause of the error.
The cause of the first screenshot is a "Out of bound" error of a list. And all other assert look like overflow of other containter type. And in normal time when you overflow a array they have great chance that crash soon after.
All the assert really look like a generic assert. It is sad they don't code a litte system for make a dump automaticly after.
And it is not profressionnal let all the debug information like this. I suppose they use define like __FILE__ and __LINE__ in the assert. I don't know why they don't redefine the assert in the retail version.
And with this I can see they have great chance that use GIT in the studio :P
If I reget the crash I can attach and do a crash dump with MSVC, if that can help.
I suppose it is hard when you are a small studio test a lot. Anyway the game is great and with a small studio like this it is a great achivement to do a good game like this.
Last edited by Dragounoz; 07/08/13 05:15 AM.