The problem with this puzzle implementation is the no "mini games" stance of the developers. Puzzles, meaning, a sodoku kind of board you need to solve. I do hope puzzles like this or of similar nature gets implemented though. It's less of a fetching quest or less of a grind because you will use your mental capacity.

If one aspect of the game relies on puzzles, it will become tedious. What we need Sort of like torchlight's puzzle when getting treasure chests wherein it is less noticeable, but you cringe to finishing it because at end, there's a treasure chest.

Maybe larian will implement a quest type puzzle though. With the digging skills or etc that was presented on KS.

Last edited by henryv; 07/08/13 05:12 AM.

"There is no such thing as absolute freedom because we are still prisoners of society"