Right now I've got my dragon loaded up mostly with passive abilities to turn him into a flying fortress of death. Splitting up my forces against the warlocks doesn't really seem that viable as most of the time I'm locking up a chokepoint. Maybe I'll make a second group of quick to build forces as bait and keep my expensive heavy hitters further back. Still doesn't strike me as an optimal solution when the AI can sometimes spam the bejesus out of them. think

A lack of autocast really does make my army seem to be significantly weaker than the AI forces. A force of AI troops coming in with 10 shamans will be able to have 10 shields popped up on their troops pretty much at the same time while I might be able to get a couple off before combat engages, and I'm either doing that or I'm being a dragon and murdering troops. Plus that spell that turns your units into a bug is OBSCENELY annoying and lasts forever.

I can get by with only having an attack move while in dragon form, but one thing that really gets my troops in trouble is the lack of a "stance" button that controls how they engage, ie Aggressive/Defensive/Stand Ground/Give them Hugs etc. I've lost many hunters to them wandering off on their own to pretend their rambo and getting annihilated.