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stranger
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OP
stranger
Joined: Aug 2013
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Hi,
Just some questions I'd like to ask about certain aspects of the game.
1) How much effect does the starting dragon choice have on the gameplay?
I ask because you can eventually get all dragon skills before you get to the third chapter (well, at least I have done so). So apart from the starting skills, is there any real/actual difference between the dragon's apart from looks?
2) The princesses storylines, how different depending on choices?
Just wondering how much, if any, differences there are to each princesses storylines based on the choices you make?
For example take the elven princess, you can either encourage her to try things against elvish tradition which lead through a series of choices. Now on my first playthrough I took her as my queen and encouraged her to try things. I'm wondering, do the choices change if I replayed and encouraged her to stay true to her elvish ways? So for instance - instead of the statue choice, would I get something else?
I know I could always replay things, but I usually don't have too much time to play, just recently had a spare day to myself to play.
3) What is up with the super ramping up of difficulty in Chapter 3?
I understand the storyline reason for chapter 3 to be harder than the previous 2 chapters, but I just got to it and it immediately kicked my butt so hard I cried! (lol ok, didn't cry). Your starting position is terrible, few units and surrounded by enemy who has huge economy, can produce massive amounts of units and immediately invades multiple zones with overwhelming force...
First thing I did was build war factories on my outskirts and produced units asap... thankfully I had a good stash of gold at this point. Ended my turn and got 4 zones invaded at once, 3 which were possible to be resolved successfully by auto-resolve. ! was so not in my favor I had to try the RTS (I had like 20% chance of success with 5 cards and best general.. pfft!)
And I frankly could not win the rts no matter what. it was 2 small bases, lowish population.. started with 1 population center, 3 empty building places and 2 places for canons. No expansion points, no other build-able/capturable pop centers and a small map where the 2 bases were close together. I started the map with 4 Devastators & 2 Armor's vs the enemy ai which started with something along the lines of (might have actually been slightly more) 12 Devastators, 8 Warlocks, 8 Armors, 10 Hunter's & 6 Grenadier's. I started straight away building the cheap 15 supply building, set my devastaors into siege mode... but before I could do anything the enemy rolled in with all it's units and wiped me out. I did use my dragon and tried to get the enemies with the big bad spells I had researched (iirc ring of fire and and big killer.. both master level spells, but can't remember their names sorry). Didn't do much as the dragon died in like 3 seconds.. Also tried setting dragon up for support/healing.. same story. Also tried using merc cards, all they did was delay my defeat.
This super ramping up of difficulty... is not fun for me. I play the game on casual difficulty because I'm more interested in the rpg elements, the choices and storyline. For me, it feels like I've suddenly gone from casual play to insane difficulty... and while I didn't expect chapter 3 to be a walk in the park, I also didn't expect what feels like such a radical jump up in difficulty. I know I am not good at the RTS side, or controlling the dragon very well... but this rts I don't feel I had any hope of actually doing anything.
- I play on casual - I play on slowest speed to give me time to react and play - I have a medical condition which effects my eye to hand co-ordination, so am not the fastest or most accurate to respond to things - The power level of that being was at 105%, as I had used him once to foolishly adjust a race's relationship (which in the end I didn't need to do.. duh). I don't know if this effects how hard/easy/bad chapter 3 is.
I feel that my only choice regarding this particular zone is to sacrifice it, move my units out and loose the gold income from it. I just don't see how I can keep that zone at all. I may just be terrible at the game (lol I am... rts is not my strong point).
4) Just what effect does a certain being have on the game (apart from what happens in chapter 3 storyline)?
Considering you have an option of allowing it to feast on things, which increases it's power level - what does this actually do?
- does the strength of the enemies (ie # of units, type of units, etc) in chapter 3 increase as the power % goes up? - do you get better/more cards the higher the power % goes up? - do you actually get more than cards or racial relation's from allowing the feasting?
5) World map movement
Is there anyway to change/adjust a unit's movement part over the world map? Apart from moving it manually 1 zone at a time?
I ask because I've gone to move units which have 3 or 4 movement points and they have the zaniest movement paths which take them right out the way to get to a zone. I've also lost units this way, because they moved into/through enemy held zones and died in the fight this caused... and this when they easily had a path than did not need them to go into/through the enemy controlled zone. I found that there were times I had to move a unit 1 zone at a time to ensure that did not happen...
6) Race relations irrelevant on casual?
I ask, because by the time I hit chapter 3 all races were on 90-100% - was this because I was playing on casual? I just thought the decisions made and such would have more of a consequence.. Though I'm sure it's because casual is designed to limit the issue's you might have by your choices so you can more easily experience the story, choices and take over zones easier.
Anyways, thanx in advance for any replies.
Edit - I was intentionally vague about somethings, so as to not spoil things for those who have not gotten to chapter 3 yet. I obviously know what happens up to getting to chapter 3, but have not finished the game yet.
Last edited by Elof Valantor; 08/08/13 04:16 AM. Reason: adding edit.
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Entire Thread
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Q regarding difficulty, gameplay, story, etc
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Elof Valantor
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08/08/13 03:18 AM
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Re: Q regarding difficulty, gameplay, story, etc
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Cktulica
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08/08/13 06:35 AM
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Re: Q regarding difficulty, gameplay, story, etc
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Rack
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08/08/13 07:10 AM
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Re: Q regarding difficulty, gameplay, story, etc
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Elof Valantor
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08/08/13 07:34 AM
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Re: Q regarding difficulty, gameplay, story, etc
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Ravenhoff
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08/08/13 09:04 AM
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Re: Q regarding difficulty, gameplay, story, etc
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Rack
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08/08/13 12:50 PM
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Re: Q regarding difficulty, gameplay, story, etc
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Ravenhoff
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08/08/13 01:01 PM
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Re: Q regarding difficulty, gameplay, story, etc
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Espoir
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08/08/13 05:25 PM
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Re: Q regarding difficulty, gameplay, story, etc
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Rack
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08/08/13 05:55 PM
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Re: Q regarding difficulty, gameplay, story, etc
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Stabbey
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08/08/13 07:24 PM
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Re: Q regarding difficulty, gameplay, story, etc
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Rack
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08/08/13 07:32 PM
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Re: Q regarding difficulty, gameplay, story, etc
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Elof Valantor
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08/08/13 11:51 PM
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Re: Q regarding difficulty, gameplay, story, etc
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Raze
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09/08/13 05:09 AM
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Re: Q regarding difficulty, gameplay, story, etc
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Rack
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09/08/13 08:51 AM
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