I just thought I'd throw up a few small things / bugs I've found. Other people can make suggestions as well.
Request: Generals/Princess decision on Empire Overview page. The decisions you make for your Queen and Generals do have effects on your faction standing, so I’d like to see the results of the decisions on the Empire Overview page as well. Granted, it does seem like getting the wording right is harder when it can’t be summed up with a thumbs up/thumbs down icon to the side.
I would also like the race relation results of Generals/Princess decisions to take effect on the next turn – after the event which affects them occurs – instead of immediately. It's just a display thing I suppose, not critical.
Minor Request: Empire Overview stats should include your “Armies lost” as well as the enemy “Armies Destroyed”, so you can see.
Minor Request: Maybe throw up some stats on the Victory/Defeat screen about what you and your enemy did in terms of Initial units, units created, units lost, structures built, structures destroyed, structures lost. Something to look at while the Raven loads.
Request: I’d like to be able to zoom out a bit on the strategy map. The current maximum zoom is good to see your moves well, but I’d like to get a bit wider perspective on the overall strategic picture sometimes.
Minor Request: A minor thing, not that important, but on the campaign map when you select a loaded transport, maybe show unit icons/numbers for what it’s carrying. If you put a number on top, you’d only need 4 icons at most for the 4 different infantry types).
Minor Request: I don't suppose it would be possible to have a "Stack of Newspapers" icon somwhere that shows all the copies of the Rivellon Times you've received over the course of the game. Not really important.
Nuisance: You've mentioned upcoming changes to the Strategy map AI, so I hope one of them can do something about this:
In Act 2 Karthan doesn’t seem to like to build Transports (Hard difficulty). That is seriously obnoxious, because he keeps building tons of crap on his home country each turn. You either have to take him out first, or wait until you have a zillion units, because he has too many to deal with. On the other hand, it would also be obnoxious if every turn you had to fight off an invasion from him. I’m not sure what the fix is. That’s the problem when you put one enemy capital 2 moves from the other.
Possible Bug: In battles between two enemy factions, where I can't participate, I still have a 2% chance to win. Oh... that's my luck bonus, isn't it. That's not really worth working on, I guess.
Possible Bug: Okay, here's one which I'm not sure is intentional or a bug. (In the story campaign, Act 2) I was on a territory that was encroached upon by two of my half-siblings, and I only had a few units there. I opted to retreat back to Starlington, and pulled all my units out, leaving the country undefended.
As expected, the country was invaded the next turn - by all three enemy factions, in fact. The odd thing was that even though I had no units on the territory, the game let me enter into combat. I'm not sure if that was because it was my territory, but probably not - other times my empty territories have been invaded and conquered without a battle.
I in fact beat all the enemies there, despite starting with no units. The other guys took their sweet time building up, building a second battle forge before pretty much anything else. (This was a Hard AI, by the way). The victory screen was amusing as it was a battle with only casualties and no survivors.