I second wanting at least one spawn of the Dragon in ocean maps, although I can see why they might forbid it. It might be a too easy win if there were no anti-air units there.

I also second the one about an adjustable slider for unit icons.

***

Problem: The Wizard Towers are not very useful. They give you cards slowly, and they can give you cards you already have. There's also no way to get rid of or trade cards if you already have the skill. The worst problem is that there's no way to reliably get a card you want, meaning that if you want a particular skill, you're most likely to just research it instead of rolling the dice.

Suggestion: Make the Wizard Towers some kind of shop, with a random selection of 8 Dragon Dragon skills, so you could buy skills you wanted. The price should be lower, though, since some skills are not worth up to 15 gold a turn. Maybe 2 Gold per Tier level (up to 8 gold per Tier 4 card). This will let players decide whether to spend research points on mastering a skill, or buy it with gold and save their research points for units.

Alternate Suggestion: Keep the existing functionality of the Wizard Tower as is, but add a "Transmute Cards" function to it, that lets you transmute 3-5 cards for a single other random card, which could be anything, even stuff from the Emporium. That would solve the useless card situation, and the useless Building situation, and add an element of addicting gambling to the Wizard Tower. Maybe a fee of 3 gold per transmutation?

Last edited by Stabbey; 10/08/13 01:43 AM. Reason: Transmute cards