On a recent turn, Yorick was in the bar, and he responded to the outcomes of TWO separate events in the same conversation smoothly (a Henry event and a Lohanna event). Well done!
Nuisance: You've mentioned upcoming changes to the Strategy map AI, so I hope one of them can do something about this:
In Act 2 Karthan doesn’t seem to like to build Transports (Hard difficulty). That is seriously obnoxious, because he keeps building tons of crap on his home country each turn. You either have to take him out first, or wait until you have a zillion units, because he has too many to deal with. On the other hand, it would also be obnoxious if every turn you had to fight off an invasion from him. I’m not sure what the fix is. That’s the problem when you put one enemy capital 2 moves from the other.
A couple turns later, Karthan finally got off his butt and invaded my poorly defended capital. A coordinated invasion too, 7 Devastators, 1 Ironclad and 5 Troopers. It was intimidating enough that I had a 38% chance to win and so took charge of the battle myself. I won the battle, but lost substantial forces (I made the mistake of going for his base after defeating his starting force). I'm getting better at coordinating my Dragon powers and troops, although I still haven't quite got the hang of control groups.
I have to agree with the people wishing for some way to automatically add newly built units to control groups.
This game is criticized for being "blobby", and the reasons for that are in part because you have to be constantly producing units all the time and because you have so many, adding new units to control groups - along with all the other things you have to manage - is such a hassle that it's easier to move them in one big undistinguished group.
I liked the coordination