I just spotted a problem with the territory arrangement for Karthan: His island has only one neighbouring ocean tile. Even if he wanted to sail elsewhere, to wrap around the north->south or east->west, all that can be intercepted by placing an ironclad off of your coast, and he can't leave the island. I noticed this because I saw that Karthan was placing transports to the northeast of his island, as if he was planing to move around the edge.
I think that the far northeast ocean should be a separate tile, so you can't say, intercept transports on the opposite side of the Karthan's island from your ships. If he wants to attack you all the time, fine, but I'd at least prefer that he has the opportunity to move and attack elsewhere.
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It seems that in single-player, the player always goes first, instead of the round-robin rules. I actually LIKED the round-robin, once I got used to it, and the annoyance of Sabotage cards not working if an enemy goes before you.
The problem is that because you always go first, there's less chance of the enemy surprising you, or invading you before you can invade them. I think that diminishes the single-player and makes it a bit too boring.
If I want to invade country C with forces from countries A and B, I know I'll always be able to do that. There isn't a time when the enemy invades Country A suddenly, and I have less forces than I was counting on to invade C.
It also means that I can't use the generals as much, because the engagements are more predictable and under my control.
Bring the round-robin back, please, at least for Normal and Hard difficulty.
Last edited by Stabbey; 11/08/13 01:18 AM. Reason: round robin generals